A downloadable game for Windows and macOS

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What Is It?

You Catch My Drift is a game made for Game Off 2022. A small split-screen multiplayer racing experience created in 30 days. Drift around two separate tracks, the Foggy Forest and Snowy Mountain. 

Drift around tight corners and race against your friend. Don't worry there is simple AI integrated so you can practice! 

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How To Play

W - To Accelerate Forward

A & D - To Steer Left & Right

S - To Move Backward

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Submitted for Game Off 2022

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Download

Download NowName your own price

Click download now to get access to the following files:

YouCatchMyDrift (Windows).zip 126 MB
YouCatchMyDrift (Mac).zip 140 MB

Comments

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I played this game with my friend. :D

I recorded a video if you’re interested to watch it: https://youtu.be/puaBypGSFXE

I was running a game on Linux using Wine.

Some random thoughts:

  • If you connect a gamepad, you can control the first player with it, but not the second one. Connecting another controller results in both gamepads controlling the first vehicle. I guess that’s a consequence of the fact that gamepads are not properly supported by the game. It was just a lucky accident that it worked for one of the gamepads, I guess. A gamepad+keyboard pair worked well enough, so I can’t complain. :)

  • I had difficulties trying to run this game in a full screen mode. It also runs in a window that is smaller than the scene size.

  • Am I right that if there would be no cliff, it would be possible to score a lap without going through the track? :D Or have you implemented any checkpoints? I like the cliff solution though! It’s inventive enough for me. It’s harder to pull this trick in a 2D racing game though.

  • I enjoyed the driving controls. They’re simple, but not primitive! It’s enjoyable. I’m not a fan of the racing game genre, but this game was fun.

  • The local multiplayer games are my old time favorites! :3 Thank you for creating something like that! Split screens, hot seats, etc. rock!

  • The graphics are quite good too. And you know what? I had 0 performance issues. It’s usually a rare occasion to run a 3D game in Wine on my potato computer and expect a good frame rate. I had somewhat stable FPS all the time.

  • Godot > Unity; period (at least for me). :D

  • And since you’re using Godot, I can say that it’s relatively easy to build a native executable for Linux. You could help your players to avoid using Wine too much (such a good joke from me, ahahah). :)

Keep up the good work!

Thanks for the feedback and thanks for playing. I didn’t get around to adding controller support, as I only had a month to work on the game + I had school work and stuff to work on.